Next up
"Lets see what we can fix." READ ARTICLE
SFM :)
Dev log #3
#PixelArt inspired by #JotaDev experience playing #MaximumLoad
Got a little too into the back-and-forth with #PCMan
Focused on rhythm, speed, pushing it harder and fasterβ¦ chasing that perfect finish I mightβve pulled a bit too aggressively at the climaxβ¦
Development on silverlining is slow and at the rate the most I can get out this year is a demo. But donβt worry, the main 4 are gonna have wacky adventures before the release! What happens next is up to you though, send ideas in comments.
πΎππππ πππ ππ ππ π½ππππππππ? π€
Dev log #4
I'm tired of these dogs in my office
4/5 SLOTS OPEN: Custom Animatronic & Endoskeleton Commissions.
Happy Halloween!















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