Next up
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Opinions on a new graphics style?
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Finally, you can sell the fruits/veg of your labour. :)
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Puppy Ollie!!
TW for OG version on the 2nd slot
SH scars / cuts and bruises
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

























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