Game
A Day In The Life












6 years ago

Celebrating pride month and all our other brothers and sisters fighting the world over for the personal freedom and rights that are still denied us. Some new menu themes that will crop up on each load up shown.




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Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

💚🌙

Buttons ver 2- jumpscare Test

yoo quick sheet of my sona

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Opinions on a new graphics style?

Character bits! We're currently throwing together the character animation pieces for the new customization system :P