Next up
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Buttons jump scare test shot
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
tried drawing digitally from scratch instead of how I usually do; first drawing on paper then scanning it and finishing it digitally.
me and @MillieFomx

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
























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