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4 years ago

Changelog 0.10.0 Reconnect System, some changes and a lot of fixes!


Hello everyone! the 0.10.0 really take me some time to do , but now I have sure that everything is working fine, for that version I focused on the reconnect system because before was really annoying when your internet fall or something happens that disconnected you from the game so, now you can reconnect from where you stopped, a lot of things was changed too so take a look


Changelog

Added

  • Added nickname system

  • Added a notification when you buy something and unlock new areas

  • Added an option to display your ping

  • Added a perks button on the lobby (it will have a function when the perks system comes out)

  • Added an options button (it will have a function when I finish the pause menu during the game)

Changes

  • Changed a few things from client-side to server-side (like money, health, nickname, etc)

  • Improved the quality of "zombies alive" text

  • Changed the way the dmg is registered, now the client does and sends a request to the server to sync the dmg (this should fix the problem of doing dmg but the server don't receive it when shooting zombies)

  • Now is possible to reconnect to a match that has already started

  • Now the hand's movement only happens when you are on the ground

  • Waves, zombies alive, and when the next wave starts now show up when you are in spectator mode

  • Walk speed was changed from 4.85 to 4.5

  • Run speed was changed from 8.5 to 7.65

  • Gun damage from 50 to 48

  • Pistol damage from 36 to 38

  • Fire Axe damage from 54 to 51

    removed the "Quit" button from the pause menu

Bugs Fixed

  • Fixed a bug where the player's body still enabled to lean when shouldn't

  • Fixed a bug where the other player's health did not disappear after the player disconnected

  • Fixed a bug where the appearance HUD should overwrite between the other player's HUD

  • Fixed a bug where the spectator camera was passing through the map

  • Fixed some collisions on the map because, before was possible to go through the map limit

  • Fixed a bug where the spectator camera stop following the players when the pause menu is displaying

  • Fixed a bug where the player chest rotation was not correctly

  • Fixed some rendering problems with the player model


    So, that's all for today, have this screenshot I take from my friend when the spectator camera bugged

    unknown2.png


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