Gameplay
Items
New item: Seam Ripper
Stats: 30 Magic, 12 Speed
Price: 53
Passive: Each attack stacks on the enemy. When the enemy is affected by magic, each stack makes the effect 2% stronger and resets.
(Example: Mirrette will hit the enemies stacking this item. Once she does Critical Attack 2, she will stun the stacked enemies for a longer time).
Removed item: Gaster Blaster
New item: Neo Gun
Stats: 150 HP, 25 Ranged
Price: 40
(Similar to Black Knife in concept, but for ranged damage). (This item is meant to take Gaster Blaster's place, with less damage and cheaper).
Upgrades
A slight overhaul to upgrades was made in order to follow the "user input during game phases" feedback.
The following upgrades no longer work automatically:
Snowgrave
Angel's Heaven (passive changed)
House Like Carpet (passive changed)
These now require user input to work. Once they're available, a button will show up on the bottom right corner of the screen which will active the upgrade's functionality.
New upgrade: Gaster Blaster
Gaster Blaster is no longer an item but an upgrade instead.
Active: A Gaster Blaster shoots an energy beam. Deals 10% of an enemy's max. HP as damage for every enemy in a row.
Conditional: It can be activated every 12 seconds.
New upgrade: Flowey Nukes
Active: A wave of 6 Flowey nukes descend.
Conditional: It can be activated every 15 seconds.
New upgrade: Seven Souls
Active: Hearts of different colors will appear and will grant different benefits when activated.
Conditional: It will float through the screen every 7 seconds.
Angel's Heaven:
Active (new): All bosses get a shield that reduces received damage from the next attack by 50%.
Conditional: It can be activated every 7 seconds.
House Like Carpet
Active (new): All bosses are granted: 35 Speed and 35 Crit.
Conditional: The effect lasts for 4 seconds and can be activated every 10 seconds.
Bosses
Starting Max HP per role altered:
Attackers: 400 -> 450
Examples: Radiola.
Shooters: 400 -> 300
Examples: Camellia, Mike.
Attacker + Shooter: 375
Example: Timber.
Tank: 600
Example: Gerson.
Healer: 200
Example: None yet. Next update.
A team made of only shooters had a better chance at surviving compared to a team of just attackers, so this nerf to shooters' HP should make it fair.
Enemies
Minimum damage per enemy attack changed from 10 points to at least 5% of the enemy's attack damage.
New enemy: The Knight
Every 5 rounds the Knight appears. In these encounters, minions will not appear. Instead, the Knight will walk up to the middle of the screen and perform different attacks. The Knight has a lot of health and deals a considerable amount of damage. The Knight also passively spawns creatures that will drain your bosses' HP. You can click these creatures 3 times to make them go away.
To combat the Knight, all your bosses will attack it.
If the time runs out and the Knight wasn't killed, it will take away either an upgrade, or two items.
Killing the Knight, however, rewards 100 to 350 coins and a random combination of the following items:
Black Knife (guaranteed)
Shadow Crystal (0 - 3)
Black Shard (0 - 1)
Dark Blade (0 - 2)
I haven't fully tested the Knight, so I need your feedback to balance it.
Depth Bubbles
These will begin to spawn earlier and be slightly less frequent on late rounds. Once clicked 10 times it will now remove 1 second from the global timer.
Random Items Mode
Starting money increased from 15 -> 30
Rank Screen
The amount of pass XP rewarded has been buffed.
Visual
Bosses tab and shop have been slightly revamped.
On each boss screen there's now a progress bar for the next mastery level.
Several texts are now translated.
QoL
Money counter on game phase now shows: Current money, Round money and Max money per round.
Round counter now starts at 1 instead of 0.
Total levels of a pass are now shown in said pass.
Miscellaneous
New songs: 2 sets of songs have been added. These can be selected on your profile. These are stocks songs, more tailored songs will come in future updates.
Leveling mastery now grants pass XP. A reward with the correspondant XP will be granted to all users who started playing before v1.3.0. Once opened, this XP will be added to the current selected pass, so make sure you don't have a completed pass selected as it will not grant you any new levels.
Level 2: 500 Pass XP
Level 3: 750 Pass XP
Level 4: 1000 Pass XP
Level 5: 2000 Pass XP
Level 6: 3000 Pass XP
Level 7: 4000 Pass XP
New skin: Lovefang Eram (rare tier)
New icons: Lovefang Eram, Lovefang Eram Relic, Suselle, Spamtenna, Seavil
New pass: Valentine's 2026 (19000 coins)
Now all icons match their skin's tiers.
Example: Junkil is an epic skin, so Junkil icons are epic tier.
Non-common icons are now less expensive to accomodate for this change. (There was only common and rare icons before).
Themes are now slightly more expensive. (500 rare coins -> 750 rare coins).
Passes prices are now calculated based on a percentage of the rewards it gives.
Winter 2025 pass:
Total price: 76k coins
Price Percentage: ~30%
Final Price: 23k coins
Valentines 2026 pass:
Total price: 66k coins
Price Percentage: ~30%
Final Price: 19k coins
Upcoming Features
Although this will be the last update for a while (I will now make time for other projects such as Festival Chapter), here are some of the future planned features:
New bosses: Foane and Ocazzio
I still haven't got an answer from Zet for permission to add them to the game. But they would work as supports.
New role: Support
These bosses will boost allies with different stats, such as HP, speed, crit, etc.
New skins: Prime Camellia and Prime Spamton.














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