Time travelling activation is fully finished.
HUD and character's sprites style have been changed to Knuckles.exe Devli's Energy ones.
Added character selection like the original engine.
Fixed colorswapped character bug when drowned.
Fixed ring monitors spawning mid air.
Peelout dust removed.
Fixed softlock from signpost's countdown bonus points.
Debug mode fully implemented and finished (sort of).
Updated Past/Future life icons.
Fixed background's water perspective effect cutoff.
Shadow's bullets can destroy monitors.
You can now press esc to exit the application anytime.
Rotation mode got changed to genesis style.
Added speedpad object.
Camera locks when reaching signpost.
Super Sonic has now instashield + double jump.
Added new gameover and speed sneakers music.
Slightly faster camera movement.
Fixed wrong music swap while beating the bossfight or restarting.
Camera scrolls while looking up or down.
Slightly changed level layout.
Shadow can homing attack the boss.
Fixed Super Sonic being visible when playing as CloudyJolt.
Miscellanous / minor changes in the code overall.
Next up
Wow
My birthday
To start things off with this page. Here is a concept for one of scenes.
ARE YOU KIDDING ME 3 TIMES NOW
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
quest farming
Ah yes, keep bringing me and my 2023 slopfest bullshit up Blixer, that's right!
THANK YOU!!!
chat should i....
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