Game
KNOCKOUT Box
6 months ago

Changes in Update V2.2


Important Bug Fix:

In all the previous versions you would struggle to interact with objects and had to look from a certain angle for it to work, while it was playable it still was a pain. That is fixed now hopefully.

- Added loading screens (hopefully no bugs of accidentally loading the wrong level I checked multiple times so that won't be the case)

- Originally in the goofy parkour level you would know if you entered it while the KnockOut box was in rage or not by the colors of the eyes of the giant floating model, now it is always white.

- Added a new note at the end of the parkour

- The cabinets and closets had no back collision, I thought it was funny but since a new update was releasing I thought it's better to fix it.

- Changed the the height of the player camera a bit so you might be a little taller or shorter but no big difference.

- The main menu is more optimized, originally it loaded the entire map in the main menu but now it only loads the part that is visible.

- The location of a couch and table was changed because you could fall between them and and not get out and get softlocked.



0 comments

Loading...

Next up

Changes in Update V2.0

Changes in Update V1.1

ROLL is published on game jolt:

https://gamejolt.com/games/roll/919643

An indie horror game where the monster is a giant rolling ball

KNOCKOUT Box is published on game jolt:

https://gamejolt.com/games/knockoutbox/919015

A mascot horror game where the mascot knocks you out.

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.