Onionsan cutscene pixel size mismatch has been resolved in a different way! I did not make 2x sprites, but the cutscene is a bit different now and doesn't need them anymore.
A new task has been added: The Foundry overworld pacifist story/cutscene re-work is going to happen before Citadel starts. After completing Starton OW update, I realize it won't be as hard as I thought
I will be deferring the updates to Papyrus' house and the Starton inn/shop for later. I have zero motivation to do it and haven't had it for the entire time.
I will also be re-working Squeakre later. Same problem, no motivation.
Next up
At last, it's time for the 2,000 follower special!
A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1
Thank you everyone for following the game!
This character is called e^deki
They are a raccoon who doesn't strongly feel emotions.
They'll appear later in area 1!
Front and back sprite by @Joe98912 , side sprites by me. Animated by me.
(Side sprite might get ears re-worked soon)
chillin' by the SYRUP cooler
@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!
If modding the game sounds interesting to you, then apply with the form below!
https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…
If you have any more questions, ask them in the comments.
can you believe it guys
literally 1984
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)
To whomever it may concerneth
Here at redleaf industries, we have expert planning capabilities :3
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
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