Well, it's been a while since we last spoke. As for the game's progress, I'd say it's been stagnant. Given that we used assets from the old version of Above the Hell and I didn't want it to look like just another clone of Graveryard Shift at Freddy's, I've decided to discard what we had. To be honest, I've never been a fan of the menu, and that's been the case since the project started. Moving forward, I've decided to discuss this issue with my team, which means news about the game will take a bit longer. We're aiming for a game with good graphical and playable quality. For now, the only thing I have to show is this menu concept made by @OneMoreLoser ![]()
















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