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LTF - Containment is Magic [SUSPENDED]

2 years ago

Chaosville Sky (Work in Progress)




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Explosion :)

A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.

Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev

Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. 🎯💥

Turn on 🔊

#GameDev #UnrealEngine #IndieGameDev #LoboGame

Just dropped HNCOD project files for UE4. https://gitlab.com/thelightxen/hnrcod

Note: Just a sandbox and nothing more, a lot of content has been cut out, a lot of things are not added.

The full release of the DevKit will be after the release of the game.

Integrating Game Jolt API a little bit.