Work in Progress in Unreal Engine

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Waking Up Cutscene - Behind The Scenes | Five Nights at Freddy`s : Witness

We reached 500 followers!! Thank You!

NOTE: I sadly did not notice. But thank you for the support!

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"i'm a programmer"

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🎮 Testing out the new distraction mechanic and fine-tuning the enemy AI's hearing in Lobo! Now you can throw objects to mislead enemies and sneak through more strategically.

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In Lobo, you can now pick up and throw objects to distract enemies, creating the perfect opportunity for stealth kills. ⚔️🤫