
Next up
it took forever. but we finally added a bug reports and feedback page to the server.
so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.
since we came back from a long dev hiatus
WIP
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
We're not Dead. yet at least. development is slow
We should have a new development video out by November :)
the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.
In the next update, you can expect to find loads of secrets and... lore????? >:)
New prototype house exterior & Slight Redesigned Interior :)
Will post some screenshots of the interior once it gets properly furnished
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!











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