Game
Hubris: A Machine's Halo

4 years ago

Player can now build in the arena.
I'll be changing the block created, but this is proof of concept




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New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Choose your destiny! The game has been published.

The current world map. Though I suspect I'll use something different in-game.

Don't mind me. I'm just sneaking in through the ventilation.

Just completed the main menu, ending screen (based on score), AND the pause menu. Pistol Only Mode grants an additional 100 points to your final score. The Ending screen upgrades at 350 and 500 points. But there is a special reward at 600 points.

Chapter 2 - In Progress

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)