Game
Hubris: A Machine's Halo

6 years ago

Player can now build in the arena.
I'll be changing the block created, but this is proof of concept




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New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Just completed the main menu, ending screen (based on score), AND the pause menu. Pistol Only Mode grants an additional 100 points to your final score. The Ending screen upgrades at 350 and 500 points. But there is a special reward at 600 points.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Don't mind me. I'm just sneaking in through the ventilation.

Tall Mutants don't go down so easily.

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Chapter 2 - In Progress

Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?