Character Nº 2: Ana
(Fun fact: Ana was the first female character created). :)
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Personaje Nº 2: Ana
(Dato curioso: Ana fue el primer personaje femenino creado). :)
Next up
(Eng)
Hey guys, I'm Hoppy. Due to recent issues, Rulchera won't be with us for a while. Rulchera took care of many things, such as developing some projects and the drawings. For now, we'll continue with Willy Adventure and Global Fight until further
(Eng)
Hey guys, bad news, due to some problems with the Game Maker program, we won't be able to launch the game today. I've contacted support and hope to get the game out as soon as possible. I'm really sorry for the inconvenience, I'll get the game out
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
(Eng)
Hello everyone. This is RR, founder of RRCreations. I am reaching out to inform you that, due to a recent incident at our offices, several of our team members have decided to resign. As a result, the projects currently in development will be put on
Happy Devruary! Devruary Day 1 celebrates @pm-studios
! They're doing their part to publish awesome games and keep physical gaming alive! We also have a question for the devs of Game Jolt: Why did you start making games?
(Esp)
El planeta n.º 12, hecho completamente de madera con un poco de barro y tierra aquí y allá, incluye tres misiones, dos personajes interactivos y un objeto coleccionable oculto. Espero que os guste :)
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(Eng)
Planet No. 12, made entirely of wood with
(Eng)
and as promised, the game is ready and will be released right now. Sorry for the delay. finally, I managed to solve the problem by myself since the support team didn't even respond to me. The game is still a demo with a couple of levels, but I hope
Shpi and Xen (@everypony
):>
(Eng)
The week three is ready. And I've been thinking about two things: that the drawing and animation style have improved a lot compared to the original version. Actually, I'll leave you a comparison so you can see for yourselves; and that we're almost
















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