
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Bandana Dee the Dream Friend
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
If youβve played the Vault demo and enjoyed it, please consider βlikingβ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Among us_into Madness
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
Someone seems to be a little angry










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