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For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location

For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 980 of coding, I have fixed the issue found with the east/west exits

For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes

For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later

For day 977 of coding, I have fixed the issue with detecting direction