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For day 1106 of coding, I've further adjusted the shadow's speed and transparency
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them
For day 1113 of coding, I gave the dragon collision and a shadow. I've also made a wooden sign with collision as well
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.
Dragon is by @SubterraneanExhibit ![]()
For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction
For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks
For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range












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