Next up
Another preview of the game. Woods of light during the night time
Development has Re-started! Read below..
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Did some work on a new area, nothing here *yet*
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