2 years ago

Clones Plus is almost a year old and has been used in at least two (2) projects!




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I did it. I fucking did it.

Dynamically adjusting collision boxes that use vectors instead of the old method.

GET. FUCKING. BENT.

MY BRAAAAAAAAAAIN

OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

I am going to do what Mojang does best: procrastinate.

I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.

(ExtD is for hundreds of blocks, not a dozen mobs.)

Yo Codin House Office

turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.