<span class=”Apple-style-span” style=”font-family:Arial;font-size:100%;”><span class=”Apple-style-span” style=”font-size:13px;”>I’ve updated the particle effects for when you win a level. Instead of the old effect where the cloud flies back into the sky, the cloud now burst when it reaches the machine. I think the feedback is much better than it was before, and will improve even more once I add some sound. </span></span><div><span class=”Apple-style-span” style=”font-family:Arial;font-size:100%;”><span class=”Apple-style-span” style=”font-size:13px;”>
</span></span></div><div><span class=”Apple-style-span” style=”font-family:Arial;font-size:100%;”><span class=”Apple-style-span” style=”font-size:13px;”>I’ve also completed a few new levels. I don’t know how often I’ll be uploading a new demo, (theres no new demo as of now) and if I do decide to release it as shareware I’m going to need to decide a cut off point for the final demo, but obviously it’ll be a while before I get there.</span></span></div>
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
it happens
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
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