Next up
some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away
here's a slight design tweak for chomp, no the game will not be updated to change his design
I think I'm forgetting I can post here because instead of posting this on gamejolt first I sent it in like 2 different places on discord so like sighhhhhhhhhhhhhh
all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though
there are a lot of things to implement still, have chomp and co. in their natural habitat
MY TIME HAS BEEN SLAUGHTERED!!!
please watch this video this is easily the hardest max mode I've ever done, I spent 5 hours grinding ts for content (and to feel good about myself ofc)...
funny story, I beat nightmare at disney in fnati but dumb... but I forgot to record it... sigh
I'll rebeat it on video soon, I'll also be working to doing it without letting Impurity progress from Cam 3
thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!
I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good
(oh and they're also really small cuz of 2.79 being cheeky and making the res-
I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak
guess what I did guys :)












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