Next up
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Character customization: How and why bother? (expand)
Opinions on a new graphics style?
(Mines and menus preview build)
Available for testing now
Buttons jump scare test shot
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
Finally, you can sell the fruits/veg of your labour. :)
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