Game
Codename - Industrial

2 years ago

Before i start telling you about all stuff which happened with project I wanna congratulate me an you. I finnaly finish the work with locations for freeroom! All 8 locaton is done, only which left is sound desing and optimization, but i think that's won't take a lot of time.

And now we can finnaly begin


The new main hall

Old:

image_029_0000.png

New:

image_054_0000.png

Unfortunately, I lost original model of the Main hall, and when I began work with uniting all three coridors in one big location I had to create this place again, only with this screenshot by the reference. And now, I gotta say, this looks better than old variant.


Updated UI for cameras

Old:

image_056_0000.png

New:

image_055_0000.png

So, I add some effects on the camer's UI. Now it looks more realistic than it was in demo. I tried optimizate it as I could. I hope, that's won't lag.


The new distributor

Old:

image_019_0000.jpg

New:

image_057_0000.png

The distributor change very strong and the cause for this is re-creating old locations for freeroom phases. The hangar (distributor and operator room together) was the most big and hard place for creating, but don't worry, this place won't lag, I mean in shift phases of course. I tried optimizate it as it was possible.

Old variant of distributor was very poor, unlogical and lag too much. For example just look on distance between holes for conveyors. The distance is very small, just try to imagine what size must be sectors. Or else look at the light and shadows. The list of problem only for this location can be very big, and that's why I made the decision to re-create this place. I hope you like how it looks now)


The new loading screen

image_058_0000.png

I think, old loadings screen was very boring and didn't interesting. The single problem, which I have is long loading. But that variant with loading screen is more convenient than older with prefab on every scene. I hope in future I'll fix it, and loading will faster


In the end wanna tell, why I upload new content very rare. Because of study. If you don't know at 2022 I finally finished all 9 classes and entered college. That's take a lot of time and I just can't spend my time on this project. When I began making of new location and mechanics for game you can consider that I started to make a complitely new game. Let's also take into account that I'm making the game alone. I hope I'll finish this game in 3-4 months.



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My first art, that was drew on phone by finger

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- Added dropdown (beta)

- Added scrollbar (without vertical scrolling for now)

- Added status bar at bottom of window (no code)

- Added window with icon mode

- Labels for preview elements

- Fixed window UI masking bug

- Fixed inputfields

Happy 50,000 Followers!!!

The full release have been uplouded!

Game page: https://gamejolt.com/games/CDNI/676346

If you find some bugs report me please!

Happy new year!

#gamedev #game #gameproject #indiedev #unity #madewithunity #gamemaking #mwu #makegame #gamedevelop #development #fnaf #fangame

candy the cat pixel art!

Alr, just add new small features like shortcuts and code for statusbar at bottom of the window. Also, finish with all windows styles, bug fixes and ect. Your opinion? Wanna hear it

This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.

Working on the file manager rn. For now it only can shows cataloges and let move you down the file ierarchy. It's gonna be useful for debug and etc in future