Game
Sunshine

12 years ago

Color and Interesting Shapes


During the process of level design for UFO, I play with various geometric forms and their arrangements to find interesting spaces. I arrange Unity primitives, building models of my own, and a couple public domain lowpoly city models. Below are some screenshots of that process.

I’m finding inspiration in modern art, specifically Piet Mondrian. I hope to translate this not just into pretty pictures but also meaningful visual language for gameplay.



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Objectively Interesting I now have randomized quest objective names. You can also watch a (kinda stuttery) vid of progress on the waypoint display and little hints of AI advancement here [ https://www.youtube.com/watch?v=SibtD2Tvzfw ].

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I-Buki

Mio-Da!

Ibuki Mioda!

Showing off player 2 😎

What do you think?

brung back my old oc plus a new one

...they don`t have names yet tho

Levels' maps.

Regional Bulbasaur. #Pokemon

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/