Game
Sunshine

11 years ago

Color and Interesting Shapes


During the process of level design for UFO, I play with various geometric forms and their arrangements to find interesting spaces. I arrange Unity primitives, building models of my own, and a couple public domain lowpoly city models. Below are some screenshots of that process.

I’m finding inspiration in modern art, specifically Piet Mondrian. I hope to translate this not just into pretty pictures but also meaningful visual language for gameplay.



0 comments

Loading...

Next up

Objectively Interesting I now have randomized quest objective names. You can also watch a (kinda stuttery) vid of progress on the waypoint display and little hints of AI advancement here [ https://www.youtube.com/watch?v=SibtD2Tvzfw ].

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Double Rainbow!!!