But only during these 3 years has Comet's Light been finally taken seriously. Back then we were only children with big dreams. Now we want them to come true.
While the game has come to a more stable state, we also do apologize that we may need to go into a hiatus state. The game is surely planned out, but not completely, and we just want to make the game not feel weird, but instead, somewhere close to the "good" range. We aim for perfection, but the least we want is at least something good.
Comet's Light is on hiatus now.
We want to rewrite the beggining of our story once again, so it finally hits the range we want it to be. For our first project this isn't going to be easy, but we'll try our best to at least get close to something likeable.
We hope you understand the difficulties of game developing and having a small number of active devs working. Of course, we could make a game in one shot. But it wouldn't be given any thought or rework or feedback, and I'm pretty sure that isn't something you want.
Again, I hope you understand our choice here.
We'll still be working hard on the game in the background. But for now, Comet's Light has gone into hiatus.
Next up
Hello! Maeve Raeve here! Got some save points ready! We were going for books, more to say a diary, where you write everything you've done so far on it, saving your progress...If you have any color suggestions that'd be nice!
Do you know what's up? We got you! Yes, that's it! We got all of you (or what we believe was all of you) The game has indeed gone into a one-day hiatus state...but the game was never discontinued. April fools over, not Comet's Light. There's much to do.
We have developed "hub" animations. These animations serve for when the characters interact with each other or when the player reaches safe places. These animations are unique area per area, these are for the starting area.
Heya...we are not sure anymore if we want to make games in our current state of life...it just hasn't been sustaining or fun. We are going to stop game developing and going to back to being just furries at a fur con. See you somewhere else! Furries Unite!
Heya! I designed the first room of the game by hand! Here's how it looks:
Arthur here...heya! The literal 2 people following us, and you, non-follower visitor as well! Here in this update, I'm announcing our first version of our starting area! Nepking! Here's what I've been working on...
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
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