Next up
We have developed "hub" animations. These animations serve for when the characters interact with each other or when the player reaches safe places. These animations are unique area per area, these are for the starting area.
Arthur here...heya! The literal 2 people following us, and you, non-follower visitor as well! Here in this update, I'm announcing our first version of our starting area! Nepking! Here's what I've been working on...
Heya! I designed the first room of the game by hand! Here's how it looks:
Heya...we are not sure anymore if we want to make games in our current state of life...it just hasn't been sustaining or fun. We are going to stop game developing and going to back to being just furries at a fur con. See you somewhere else! Furries Unite!
Do you know what's up? We got you! Yes, that's it! We got all of you (or what we believe was all of you) The game has indeed gone into a one-day hiatus state...but the game was never discontinued. April fools over, not Comet's Light. There's much to do.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I was bored, so... ManutKat.
Just a Pico sprite
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).











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