Next up
Sorry to change characters I've already shown off. The time the game takes place has been changed to later in the timeline.
1st section of night one is finished, dealing with burnout recently I'm gonna work on some side projects for a little bit, might look into bringing more developers onto this project once I'm ready to work on it again
I present to you: a really stupid stress test!
also a very barren version of the plaza grounds
less blurry version: https://www.youtube.com/watch?v=inu9SnE1s2Y
T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶ ̶2̶̶ ̶/̶ ̶T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶: ̶R̶e̶b̶o̶o̶t̶e̶d̶
VIVUS METALLUM
Sorry it's been a bit since I've given you an update. Takes a long(and boring) time to port the animatronics to unity.
An array of weapons
ERROR PASS. REQ.
Sorry posts slowed, making important progress but less interesting progress, makes it hard to know what to post, FPS is better, more post processing, physics interactions, working on terminal system. I plan on doing open betas after I finish each night.
Never Thought I could make Pete look this good
Progress on the HD update slowed for a few months but I should be able to head back into full production, sorry for the delay. Thoughts on the new office?












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