Next up
Never Thought I could make Pete look this good
I really need to post updates more, sorry about that. Been working on a horror themed roguelike for a few months
1st section of night one is finished, dealing with burnout recently I'm gonna work on some side projects for a little bit, might look into bringing more developers onto this project once I'm ready to work on it again
Sorry it's been a bit since I've given you an update. Takes a long(and boring) time to port the animatronics to unity.
Pete's new Design, combining the best features of Beta Pete and HD update Pete (rendered in blender unity version might look slightly different)
An array of weapons
I present to you: a really stupid stress test!
also a very barren version of the plaza grounds
less blurry version: https://www.youtube.com/watch?v=inu9SnE1s2Y
T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶ ̶2̶̶ ̶/̶ ̶T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶: ̶R̶e̶b̶o̶o̶t̶e̶d̶
VIVUS METALLUM
Some new animatronics! Introducing Georgie the dog, and Charlie the cat. These two are always working as a pair, if you see one you'll soon see the other. (I wanted to release these two as a pair sorry for taking too long)
Sorry posts slowed, making important progress but less interesting progress, makes it hard to know what to post, FPS is better, more post processing, physics interactions, working on terminal system. I plan on doing open betas after I finish each night.
0 comments