
Next up
An array of weapons
1st section of night one is finished, dealing with burnout recently I'm gonna work on some side projects for a little bit, might look into bringing more developers onto this project once I'm ready to work on it again
T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶ ̶2̶̶ ̶/̶ ̶T̶̶w̶̶o̶̶ ̶H̶̶a̶̶u̶̶n̶̶t̶̶e̶̶d̶̶ ̶E̶̶y̶̶e̶̶s̶̶: ̶R̶e̶b̶o̶o̶t̶e̶d̶
VIVUS METALLUM
A soul desolate
I really need to post updates more, sorry about that. Been working on a horror themed roguelike for a few months
Ennard
Finally I have something to show off about this game, very unfinished but I'm proud to show of more than a lighting test
Pete's new Design, combining the best features of Beta Pete and HD update Pete (rendered in blender unity version might look slightly different)
Sorry posts slowed, making important progress but less interesting progress, makes it hard to know what to post, FPS is better, more post processing, physics interactions, working on terminal system. I plan on doing open betas after I finish each night.












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