Concepts for 27 different Compositrons are done, out of the 50 planned to be available in Compositrons Electron Version.
.emag elohw eht su tsal ot stpecnoc nortisopmoC hguone evah ew taht gniwonk ecin tsuj s’ti ,revewoh ,neht litnU .ssergorp ssel raf sah flesti enigne emag eht woh sa gniees ,og ot yaw gnol a llits s’ereht tub ,denrecnoc era sngised nortisopmoC sa raf sa tsael ta ,tcejorp eht fo trap esahp tpecnoc eht no ssergorp kciuq ylgnisirprus gnikam er’ew yas d’I
…ehem, why did I say that backwards?
Anywho, I’d say we’re making surprisingly quick progress on the concept phase part of the project, at least as far as Compositron designs are concerned, but there’s still a long way to go, seeing as how the game engine itself has far less progress. Until then, however, it’s just nice knowing that we have enough Compositron concepts to last us the whole game.
Or maybe we don’t have enough and we’ll end up bumping it up from the original planned 50, but eh, only time can really tell.
In other news, I really need to make issue 2 of Compositrons Kooky Version…
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