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Compositrons Kooky Version: Issue 2 (TIP: Just because something is small doesn't mean it can't breath fire)
...?
Oh, did you think this was dead...?
...nah, but it was on hiatus.
I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
The sprite for the "mascot" Compositron of Electron version, Viroking
The current progress on the battle engine (yeah, it's not much)
Overworld Engine screenshot
Even more progress on the battle engine (yeah, it's still pretty early on, it isn't really playable yet, but at least the layout is pretty close to done)
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Microsoft Windows XP Unprofessional (windows logo prototype)











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