Game
Mangles Adventure of Esoteric Glory
9 years ago

Concept Catalog: The Characters


So, where to even start.
I guess I can start out with a very broad overlook over the characters themselves, more specifically their roles in the party.
The Party Members are of course; Mangle, Splash Woman and Withered Chica.
Oh and have the link to the spreadsheet, it’ll basically be a less in depth version of what I’m typing out here

Mangle: She’ll be the damage dealer of the group, her moves will revolve around dealing high amounts of damage in a relatively low amount of time. The trade off will be that her moves will cost lots of MP and may even have cooldowns on when you can use them again. She’ll have a moderate HP pool and I want to say a low MP pool. However we’ll see how the exact stats pan out. So while Mangle will be your go to gal for damage, you’ll have to be careful with which moves you use and when to not run out of MP.

Splash Woman: The support of the group! Pretty self explanatory here. I’ll have to make an entirely new set of armor and stuff for her although I can recall most of what I had from the lost build so it shouldn’t be too too hard. Weapon will be Tridents, Head Armor will be Helmets, Body Armor will be Shell Bras, Accessories will be Bubbles with various effects. Low HP with high MP puts focus on making sure the enemies don’t attack her while she puts out the heals.

Withered Chica: So since Splash Woman will be the support where does that leave Chica? Well, honestly she’d be the bulkiest one out of the entire group. Therefore her role would have to change to be that of a tank. Her moves would revolve around drawing enemy aggro and keeping them off the other two party members, more specifically Splash Woman. Will have a High HP pool and a moderate MP pool.

I guess this ended up being a lot shorter than I thought it’d be. Quite honestly I’m not exactly sure what I want to acomplish with these apart from simply cataloging my ideas for the game itself. If there’s anything you feel like I missed or want to ask about specifics please ask in the comments below. I’ll do my best to answer them!



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

I was bored, so... ManutKat.

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Levels' maps.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!