Ok, so... I got some ideas for the enemies in this area: I've been thinking for a while, and I have names. I have designs. But you know what I don't have?

That's right. I don't have artistic skills. This won't stop me from trying to draw concepts, however! It's important in this case to attempt to show the concept, alongside the usual descriptions. I'm terribly sorry for the quality, but I hope I can get the concept through nonetheless!
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The idea
The idea is playing with nostalgia. A step in, a step out. The starting areas are the most replayed, therefore the ones Buddy remembers the most. The enemies will look similar, but so different. The deeper we go, the more they'll differ.
Let's go back to basics!
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The enemies

Bounce
Obviously based on Bouncepot. Asymmetric eyes, at times it feels like it's not really staring at your team, but at you. Must be your imagination, though
They're real easy enemies, but they're still stronger than Bounceweed, mind you. Consider them closer to what Totemole is in the OG
Their special move? Goop: spews a little organic matter towards your team: this applies the toxic effect to you and slows you down

Cograt
Based on Gearrat, the enemy is now levitating. But instead of the gear moving... it's only the face that's rotating? Weird. Why are the eyes facing the front like that too?
Harder enemies than Bounce. Think for example Chillax. They look like a lone Klink, right?
Special move is Grind: this increases the speed of the enemy team

Echrab
Based on Mechrab, plays on the "echo" theme. The shell now houses a speaker on top, the eyes are like microphones. There is no animation here since it's just a basic up and down loop I had in mind and it's pretty hard for me to draw, let alone animate correctly
I was thinking they might be like Rot, for instance
Special move is Static: they release a really unpleasant noise (the ones you get when the microphone isn't exactly fine and starts making that horrible, horrible noise). This damages all your team moderately
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So... what do you think so far? I got in mind the Chopping Woods one, but it's gonna be even harder! I'll leave bosses for another time. High quality sketches, am I right? Again, terribly sorry if the drawings are... mediocre or worse. I tried getting the concept through. Did I make it?
What do you think of the enemies? Could they fit the FNAF 1 Remake feeling?
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