Next up
An extremely important feature for any #beatemup
Thanks to @sosasees for the suggestion, I added an impact noise when they hit the floor. Also made them slide a lil bit
Dodge roll complete, Cobalt Moon is officially a soulslike now
Finally got something flashy I can show off, a slick intro for missions
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Added a flash when a character is damaged, because more feedback is always good
Implemented a run function by double tapping a direction. Any game developer knows that we take stuff like this for granted when it's actually nontrivial to implement
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Took a few tries to get this right, but here's the dodge animation
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