Loading...
48
Game
Cobalt Moon
13 days ago

Control rebinding is done. But you're still not allowed to...

...actually the way I implemented it, you might be able to set it up to move with right analog. But that's still weird. Don't do that




0 comments

Loading...

Next up

An extremely important feature for any #beatemup

Thanks to @sosasees for the suggestion, I added an impact noise when they hit the floor. Also made them slide a lil bit

Dodge roll complete, Cobalt Moon is officially a soulslike now

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Finally got something flashy I can show off, a slick intro for missions

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Added a flash when a character is damaged, because more feedback is always good

Implemented a run function by double tapping a direction. Any game developer knows that we take stuff like this for granted when it's actually nontrivial to implement

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Took a few tries to get this right, but here's the dodge animation