Game
FNaF World XL
4 months ago

Course of action


Okay, so it looks like the last poll ended on a tie, so I think I'll do everyone a solid and just focus on the core essentials for this final update to Classic Edition. I'll just prioritize wrapping up work on the costume updates and try to make sure there aren't any egregious, game breaking bugs.

It shouldn't take me too long to get the costume changes implemented using the new skill tracking system, but it's hard to say... I'm not 100% sure how many other new skills I'll need to add to fit the aesthetics of certain costumes.

So... yeah. Update in the works, will try to wrap it up ASAP. May also end up giving it another (small) public outing very, very, very soon. (Within ~18 hours, to be more precise.)

I don't have a good closing bit to wrap up on, so instead take some more WIP costume skill previews.

screenshot_2025-05-16_000819.png
screenshot_2025-05-16_001143.png
screenshot_2025-05-16_002252.png
screenshot_2025-05-16_001909.png

'Till next time!

1
1


0 comments

Loading...

Next up

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

It's been a long time coming...

I might be having too much fun with this process...

The more things change, the more they stay the same.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

First signs of danger.

Suppose it was about time that some of these skills got a little extra kick.

Figured it out.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.