Game
FNaF World XL
8 months ago

Course of action


Okay, so it looks like the last poll ended on a tie, so I think I'll do everyone a solid and just focus on the core essentials for this final update to Classic Edition. I'll just prioritize wrapping up work on the costume updates and try to make sure there aren't any egregious, game breaking bugs.

It shouldn't take me too long to get the costume changes implemented using the new skill tracking system, but it's hard to say... I'm not 100% sure how many other new skills I'll need to add to fit the aesthetics of certain costumes.

So... yeah. Update in the works, will try to wrap it up ASAP. May also end up giving it another (small) public outing very, very, very soon. (Within ~18 hours, to be more precise.)

I don't have a good closing bit to wrap up on, so instead take some more WIP costume skill previews.

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screenshot_2025-05-16_001143.png
screenshot_2025-05-16_002252.png
screenshot_2025-05-16_001909.png

'Till next time!

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Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Suppose it was about time that some of these skills got a little extra kick.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

First signs of danger.

Can it be done?

(Also, Happy New Year)

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

I might be having too much fun with this process...