
Next up
Soo I've spent the day playtesting the boss fight and I'm pretty satisfied with the results ^_^ Here' a quick highlight on a random zombie cause his will to eat me was beyond belief xD
What do you think?
So I've remade the whole surface level, added small mechanics like locked doors and double jump, also lots of optimization for a smoother rendering. Next up, the underground levels and dragon fight! See you then ^_^
music: Zelda Wind Waker, NINTENDOâ’¸Â
Here's the 0.6.1 release. Check the article to see the changes.
Unless you guys find something that I should/could change, that sould be all for this version. See you for the 0.7!
In the meantime show me your best scores!
The Brain got a lifting since the last screenshot!
How does it look?
Here's some news ^_^ There's not all the updates in it, just some level design and some game mechanics like filling up jars with water to activate stuffs. sorry quick video edit, tired u_u
credit music: Dungeon cave - Skies of Arcadia, SEGAâ’¸
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
Alright so at this point of the game you don't have your weapon. You'll have to find your way in the maze while dodging cute mino here. Anyway, moving on to real fights against bigger creatures :D
Credit music: Pirate island - Skies of Arcadia, SEGA ©











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