Game
A Day In The Life

6 years ago

Crop tiles - how do they work?


Hard at it tonight setting up methods and events to handle the states of crops. with these up and running a crops state can be set through tool interaction, harvesting and the time manager which will process tiledata when the player sleeps, wipe the watered state. set the crops health and growth stage. When you walk into a map the game will run a processing method to get all crop tiles to match their state in the database. editing a tile directly changes the tiles database entry which can then be saved and loaded when the game is re opened



0 comments

Loading...

Next up

(Mines and menus preview build)

Available for testing now

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Buttons jump scare test shot

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Opinions on a new graphics style?

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.