Hard at it tonight setting up methods and events to handle the states of crops. with these up and running a crops state can be set through tool interaction, harvesting and the time manager which will process tiledata when the player sleeps, wipe the watered state. set the crops health and growth stage. When you walk into a map the game will run a processing method to get all crop tiles to match their state in the database. editing a tile directly changes the tiles database entry which can then be saved and loaded when the game is re opened
Next up
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
Finally, you can sell the fruits/veg of your labour. :)
Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.
Opinions on a new graphics style?
Is he a... you know....
(Mines and menus preview build)
Available for testing now











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