Game
Cubic
12 years ago

Cubic


Cubic started out as a fast and little experimental project to make a simple cube in a limited 2D environment, and yet have some sort of 3D projection to it. Cubic’s very short storyline is inspired by this “little, carefree project”.

I chose the HTML5 canvas for two reasons: firstly, I had very limited experience with it (so I somewhat knew what to expect), and secondly, it allowed me to embed the project on a website with minimal effort.

Then, with HTML5, came JavaScript. To someone used to C, JavaScript was a gust of fresh air. Very enjoyable, very clean. However, debugging proved to be quite hard.

The first thing I implemented was an orthographic projection system. It’s like perspective, but easier, like an isometric view. Added some balls (later, the cube’s vertexes) and made them fly around in circles to feel if the projection was right or wrong.

At some point I decided I was going to make a game out of this cube. Since the project was quite graphics-oriented, I thought about “unfolding” the cube. I also wanted to add some shiny particles and thus I decided on a cube that’d catch “teardrops” while unfolded.

About a week passed and I’d spend my whole day coding this project, debugging, refreshing the page, coding some more. Vectors, cube orientation and unfolding, camera transitions, explosions, tear object management.

Today, “Cubic”, as my first official, completed game, is online. The last thing I added were the sound effects, to which I have given credit for in the game description.

Overall, it was a very enjoyable experience, even though it demanded a huge amount of dedication from myself. I’d like to thank my family, friends, and those who make GameJolt so enjoyable.

For this project I used Opera 22.0, Notepad++ 6.6.7, Paint.NET 4.0, Audacity 2.0.5 and the YUI JavaScript Compressor 2.4.8.



1 comment

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Successful landing

#screenshotsaturday

Just a Pico sprite

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

it happens

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.

(sound ON 🔊) We changed the tree harvesting selection sounds. Again.

Should we stop already? Let us know!

Find out more about the game on Steam:

http://bit.ly/AtS_New_Sounds_GJ