Hello!
This update is just to talk about what features I have already implemented, and what has happened before starting this devlog.
Current state of the game
At the moment, Overpowered is in a very early development stage, and although I’ve been working on this for a few months now, there is still a long way to go.
Features
Networking
-Working multiplayer games
-Working multiplayer lobbies
-Custom matchmaking server
Gameplay
-1 Map completed
-3 Different guns
-Health and Death
Update 0.0.2
Social
-GameJolt integration
-Player name and profiles
Bugs
-Player health lag
As always, please comment if you would like to become a tester, and recieve a key.
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