11 months ago

Currently working on the game's rendering engine rewrite. Replacing Eevee NEXT code with a much more optimized fast renderer for high quality realtime rendering

This soon will be merged to blender soon!

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as we all know Eevee NEXT has been incredibly slow in terms of rendering performance. And I don't regard it anymore as a realtime renderer for either previews or fast rendering alike.

My goal is to up the performance by 3-4X faster by rewriting/replacing inconvenient slow code with much faster accumulation and less complexity, optimizing the pipeline, data flow, other systems and calculations and also implementing new features that would benefit performance a lot! (GPU skinning, GPU occlusion culling, Dynamic mesh streaming more post-rendering techniques for slow hardware like HBAO++, Live texture streaming [this is already being worked on by blender foundation] etc... and I am very excited to get to release this to the public and join the blender team.

Q- How long will this take?

A- Honestly it'll take time. this is not the only project I am working on and I got other things to do in life. So I better expect this to be done around 2026 or 2027

You guys will be updated more when I get major milestones up in progress and I'll share them here!

If you got more questions. I'd love to answer them. I rushed this post cause I am running out of time. so I can better answer in the comments



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