4 months ago

Currently working on the game's rendering engine rewrite. Replacing Eevee NEXT code with a much more optimized fast renderer for high quality realtime rendering

This soon will be merged to blender soon!

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as we all know Eevee NEXT has been incredibly slow in terms of rendering performance. And I don't regard it anymore as a realtime renderer for either previews or fast rendering alike.

My goal is to up the performance by 3-4X faster by rewriting/replacing inconvenient slow code with much faster accumulation and less complexity, optimizing the pipeline, data flow, other systems and calculations and also implementing new features that would benefit performance a lot! (GPU skinning, GPU occlusion culling, Dynamic mesh streaming more post-rendering techniques for slow hardware like HBAO++, Live texture streaming [this is already being worked on by blender foundation] etc... and I am very excited to get to release this to the public and join the blender team.

Q- How long will this take?

A- Honestly it'll take time. this is not the only project I am working on and I got other things to do in life. So I better expect this to be done around 2026 or 2027

You guys will be updated more when I get major milestones up in progress and I'll share them here!

If you got more questions. I'd love to answer them. I rushed this post cause I am running out of time. so I can better answer in the comments



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sigh Do I really need to say it...? ' i am on bluesky '

https://bsky.app/profile/bluegirl61.bsky.social

sorry if I've been very radio silent, working on Jolly 4 at the moment.

Perceived REALITY still is in a huge writing phase very proud of it so far, a lot's happening and it's not so easy to get stuff done quickly. be patient with me boys!

I might be posting more at bsky tbh. Feels comfy and I wanna update yall that I've been in a horrible state but I feel good again :) hope the community is doing gucci too!

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

Scrapped Half life 2 Render I was going to do for the anniversary.

[Composition context: Gordon foreground, G-Man background (Suzanne as placeholder), Ominous lighting, HL2 color pallet]

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Enjoying Childhood Half life 2 turned 20 years old yesterday :D

And also dying in pain with college this month oof ;-;

Testing my game engine and the work in progress renderer (Opal rendering, a rewrite of eevee)

don- don't ask why he's here.

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!