1 month ago

Currently working on the game's rendering engine rewrite. Replacing Eevee NEXT code with a much more optimized fast renderer for high quality realtime rendering

This soon will be merged to blender soon!

Read article


as we all know Eevee NEXT has been incredibly slow in terms of rendering performance. And I don't regard it anymore as a realtime renderer for either previews or fast rendering alike.

My goal is to up the performance by 3-4X faster by rewriting/replacing inconvenient slow code with much faster accumulation and less complexity, optimizing the pipeline, data flow, other systems and calculations and also implementing new features that would benefit performance a lot! (GPU skinning, GPU occlusion culling, Dynamic mesh streaming more post-rendering techniques for slow hardware like HBAO++, Live texture streaming [this is already being worked on by blender foundation] etc... and I am very excited to get to release this to the public and join the blender team.

Q- How long will this take?

A- Honestly it'll take time. this is not the only project I am working on and I got other things to do in life. So I better expect this to be done around 2026 or 2027

You guys will be updated more when I get major milestones up in progress and I'll share them here!

If you got more questions. I'd love to answer them. I rushed this post cause I am running out of time. so I can better answer in the comments



7 comments

Loading...

Next up

Enjoy some 4K TEST renders of pl_pheonix from TF2

I was testing my engine's performance with this map and testing the addon PSA Atmosphere that creates these beautiful looking skies.

Remember!

Finally my dream 4090 pc is here! I can finally cook MORE!

I wanna thank my grandpa very much for buying me this and my husband for being apart of my LIFE!!

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

quick update: I am working on a big project that is largely anticipated by this community. And I am on a strict deadline! so I don't think I could provide much of any updates at this time.

Here's some old dev footage of an unfinished project of mine.

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

watching @CokosBeanz cook in Papa's Freezeria in dev vc

our development on Perceived REALITY is going great. UPDATE!! (read article)

Just finished working on my new version of my game engine very proud of it. right now I am working on Perceived REALITY my next big fnaf fan game can't wait to share MORE!

@hunterallen_ does music for the game! he's very talented! check him out!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I made an Ocean shader in 10 min in my engine.

It was a bit complicated and stressful. And I think it looks good for 10 min!!

PLUS update! Read Article!