Next up
Started working on the pick-up item mechanics.
The one from the screenshot is a simple energy re-filler.
more stuff to come...
My project is blowing bubbles...
A short introduction video
Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away
37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).
Who else uses optical to back things up, I wonder?
Elevator WiP
Part of a cutscene.
Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.
There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D
4 minute test play of ALPHA 02052023
Marks almost 2 months of development. Proud moment of "I've made a thing!"
Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).
Testing power-ups










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