Next up
37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).
Who else uses optical to back things up, I wonder?
Exterior Shot of the Tower Asylum, in which the story takes place.
...and Quick Update:
- Battling Point Light issues
- Getting the Elevator ready
Testing some audio for the first time.
The annoying shot sound is currently for the only weapon avilable... lol
There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D
radioactive ring weapon
testing ze'Laza
watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.
pods produce vapor trails now
Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away
Elevator WiP











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