Game
Adam's Creek

3 years ago

Part of a cutscene.

Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.




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A short introduction video

Started working on the pick-up item mechanics.

The one from the screenshot is a simple energy re-filler.

more stuff to come...

testing ze'Laza

pods produce vapor trails now

Cutscene snippet of "April's first encounter with Scarlett"

Well, Boys and Girls, thanks ya'll for checking the pinned thing post. Didn't quite expect that. - Today's on the menu, replacing the hanging spook logo" with a new title logo. The Tower's water tank. At least now Adam's Creek has a logo going. So long

watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.

...added some rusty stuff... makes it more dangerous looking. First official enemy down.

Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away

Testing some audio for the first time.

The annoying shot sound is currently for the only weapon avilable... lol