Next up
Started working on the pick-up item mechanics.
The one from the screenshot is a simple energy re-filler.
more stuff to come...
Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away
watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.
Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!
You will find his art here:
https://slimygoo.newgrounds.com/
(btw: in the concept you can see a space-pod pilot taking shape)
next space craft in
Exterior Shot of the Tower Asylum, in which the story takes place.
...and Quick Update:
- Battling Point Light issues
- Getting the Elevator ready
My project is blowing bubbles...
radioactive ring weapon
testing ze'Laza
...added some rusty stuff... makes it more dangerous looking. First official enemy down.











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