Game
Adam's Creek

3 years ago

Part of a cutscene.

Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.




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4 minute test play of ALPHA 02052023

Marks almost 2 months of development. Proud moment of "I've made a thing!"

Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).

testing ze'Laza

There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D

Exterior Shot of the Tower Asylum, in which the story takes place.

...and Quick Update:

- Battling Point Light issues

- Getting the Elevator ready

Started working on the pick-up item mechanics.

The one from the screenshot is a simple energy re-filler.

more stuff to come...

My project is blowing bubbles...

Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away

Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!

You will find his art here:

https://slimygoo.newgrounds.com/

(btw: in the concept you can see a space-pod pilot taking shape)

radioactive ring weapon

Well, Boys and Girls, thanks ya'll for checking the pinned thing post. Didn't quite expect that. - Today's on the menu, replacing the hanging spook logo" with a new title logo. The Tower's water tank. At least now Adam's Creek has a logo going. So long