Game
Adam's Creek

3 years ago

Part of a cutscene.

Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.




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testing ze'Laza

Elevator WiP

...added some rusty stuff... makes it more dangerous looking. First official enemy down.

My project is blowing bubbles...

next space craft in

pods produce vapor trails now

Cutscene snippet of "April's first encounter with Scarlett"

A short introduction video

watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.

Started working on the pick-up item mechanics.

The one from the screenshot is a simple energy re-filler.

more stuff to come...