Game
Adam's Creek

3 years ago

Part of a cutscene.

Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.




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radioactive ring weapon

...added some rusty stuff... makes it more dangerous looking. First official enemy down.

37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).

Who else uses optical to back things up, I wonder?

Exterior Shot of the Tower Asylum, in which the story takes place.

...and Quick Update:

- Battling Point Light issues

- Getting the Elevator ready

pods produce vapor trails now

Elevator WiP

4 minute test play of ALPHA 02052023

Marks almost 2 months of development. Proud moment of "I've made a thing!"

Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).

Well, Boys and Girls, thanks ya'll for checking the pinned thing post. Didn't quite expect that. - Today's on the menu, replacing the hanging spook logo" with a new title logo. The Tower's water tank. At least now Adam's Creek has a logo going. So long

Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away

Testing power-ups