Game
Adam's Creek

3 years ago

There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D




4 comments

Loading...

Next up

Part of a cutscene.

Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.

Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away

watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.

Remade one of the locations from WHISKERS in my experimental PS1 style i was working today, took all day actually to master even the simpliest things. Will create more these days. Your thoughts?

Exterior Shot of the Tower Asylum, in which the story takes place.

...and Quick Update:

- Battling Point Light issues

- Getting the Elevator ready

Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!

You will find his art here:

https://slimygoo.newgrounds.com/

(btw: in the concept you can see a space-pod pilot taking shape)

Testing power-ups

Left to rot.

pods produce vapor trails now