Game
Adam's Creek

3 years ago

There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D




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37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).

Who else uses optical to back things up, I wonder?

Part of a cutscene.

Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.

Well, Boys and Girls, thanks ya'll for checking the pinned thing post. Didn't quite expect that. - Today's on the menu, replacing the hanging spook logo" with a new title logo. The Tower's water tank. At least now Adam's Creek has a logo going. So long

HOLY UPGRADE BRO

I SWEAR THE TEXTURE PAINTING THING WAS ALL I NEEDED ACTUALLY

...added some rusty stuff... makes it more dangerous looking. First official enemy down.

Render/Wire - Industrial Pipes Modular Series FacilityFactoryKit - G1-N1. Cycles Low Samples. #b3d,#blender,#unity,#pipes,#pipeline,#props,#gas,#industrial,#industry,#game,#assets,#3d,#pipesmetal,#metal,#pipeFFK,, #valves,#key,#pipevalves.

watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.

4 minute test play of ALPHA 02052023

Marks almost 2 months of development. Proud moment of "I've made a thing!"

Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).

Woohoo! More Comp and tracking :)

Colmap is really a powerful tool!

All of the compositing was done in-camera per-say.

Turned out amazing I think :3 It flickers a little, but that's bcz there were like 150 samples, so it's fine :3

testing ze'Laza