Game
Adam's Creek

3 years ago

There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D




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My project is blowing bubbles...

Testing power-ups

Well, Boys and Girls, thanks ya'll for checking the pinned thing post. Didn't quite expect that. - Today's on the menu, replacing the hanging spook logo" with a new title logo. The Tower's water tank. At least now Adam's Creek has a logo going. So long

Here are all 7 Koopalings with my interpretation on how they'd look in Illumination's movies.

Give me feedback and any thoughts!

Part of a cutscene.

Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.

Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!!

37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).

Who else uses optical to back things up, I wonder?

pods produce vapor trails now

Here's a time lapse of me modelling my #BanditTrap cupboard-boot trap I designed in #Blender!

Elevator WiP