Game
Adam's Creek

3 years ago

There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D




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watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.

Elevator WiP

My project is blowing bubbles...

Some the Prototype renders i made because i was bored

Testing power-ups

A few feet below the ground... (n also happy bday to me !! _w-)

...added some rusty stuff... makes it more dangerous looking. First official enemy down.

Exterior Shot of the Tower Asylum, in which the story takes place.

...and Quick Update:

- Battling Point Light issues

- Getting the Elevator ready

Action Minis | Recruit character for #gamedev

(https://sketchfab.com/joaobaltieri/collections/action-minis-15f0โ€ฆ)

๐Ÿ‘‰More infos, assets and exclusive content:ย http://joaobaltieri.com/๐Ÿ‘ˆ

Part of a cutscene.

Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.