Game
Adam's Creek

3 years ago

There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D




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Started working on the pick-up item mechanics.

The one from the screenshot is a simple energy re-filler.

more stuff to come...

watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.

radioactive ring weapon

Recreated the Retro like PS1 style in Blender, with help of those tools https://fawkek.itch.io/psx-retro-tools. It's my first tentative, i will try to experiment with this more!

My project is blowing bubbles...

Trying to make Declasse Tulip in Low Poly Style, practicing and so far looks pretty good.

Testing some audio for the first time.

The annoying shot sound is currently for the only weapon avilable... lol

37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).

Who else uses optical to back things up, I wonder?

Toy Chica... From Hell

Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!

You will find his art here:

https://slimygoo.newgrounds.com/

(btw: in the concept you can see a space-pod pilot taking shape)