Game
Adam's Creek

3 years ago

There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D




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testing ze'Laza

37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).

Who else uses optical to back things up, I wonder?

4 minute test play of ALPHA 02052023

Marks almost 2 months of development. Proud moment of "I've made a thing!"

Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).

Some the Prototype renders i made because i was bored

Testing power-ups

A few feet below the ground... (n also happy bday to me !! _w-)

Part of a cutscene.

Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.

Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away

Action Minis | Recruit character for #gamedev

(https://sketchfab.com/joaobaltieri/collections/action-minis-15f0โ€ฆ)

๐Ÿ‘‰More infos, assets and exclusive content:ย http://joaobaltieri.com/๐Ÿ‘ˆ

Started working on the pick-up item mechanics.

The one from the screenshot is a simple energy re-filler.

more stuff to come...