Next up
Part of a cutscene.
Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.
Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away
radioactive ring weapon
WIP
A short introduction video
Visual Update and New Direction:
And QnA!
Started working on the pick-up item mechanics.
The one from the screenshot is a simple energy re-filler.
more stuff to come...
My project is blowing bubbles...
I made a fun furniture trap in #Blender inspired by Bandit Trap! What do you think?
Testing power-ups



















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