Next up
Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!
You will find his art here:
https://slimygoo.newgrounds.com/
(btw: in the concept you can see a space-pod pilot taking shape)
My project is blowing bubbles...
pods produce vapor trails now
Recreated the Retro like PS1 style in Blender, with help of those tools https://fawkek.itch.io/psx-retro-tools. It's my first tentative, i will try to experiment with this more!
Elevator WiP
Trying to make Declasse Tulip in Low Poly Style, practicing and so far looks pretty good.
...added some rusty stuff... makes it more dangerous looking. First official enemy down.
37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).
Who else uses optical to back things up, I wonder?
Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away




















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