Game
Adam's Creek

3 years ago

There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D




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Started working on the pick-up item mechanics.

The one from the screenshot is a simple energy re-filler.

more stuff to come...

radioactive ring weapon

Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away

the cam shot for the cafe! lights on and off! couse that's the main mechanic!

looks pretty spiffy if you ask me

thanks everyone for the charged stickers and new follows!! Im really gratefull for ALL the support!!

watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.

Mrs.Lucky full body look

A short introduction video

37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).

Who else uses optical to back things up, I wonder?

a beauty render for the cafe!

you can get it on kofi for free ^^

https://ko-fi.com/aspvera

4 minute test play of ALPHA 02052023

Marks almost 2 months of development. Proud moment of "I've made a thing!"

Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).