Next up
37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).
Who else uses optical to back things up, I wonder?
Part of a cutscene.
Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.
Well, Boys and Girls, thanks ya'll for checking the pinned thing post. Didn't quite expect that. - Today's on the menu, replacing the hanging spook logo" with a new title logo. The Tower's water tank. At least now Adam's Creek has a logo going. So long
HOLY UPGRADE BRO
I SWEAR THE TEXTURE PAINTING THING WAS ALL I NEEDED ACTUALLY
...added some rusty stuff... makes it more dangerous looking. First official enemy down.
watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.
4 minute test play of ALPHA 02052023
Marks almost 2 months of development. Proud moment of "I've made a thing!"
Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).
Woohoo! More Comp and tracking :)
Colmap is really a powerful tool!
All of the compositing was done in-camera per-say.
Turned out amazing I think :3 It flickers a little, but that's bcz there were like 150 samples, so it's fine :3
testing ze'Laza



















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