Game
CvZ
6 years ago

CvZ 0.5 is here!


The final update for CvZ’s alpha phase, expanding upon Campaign, adding another 25 levels with a new challenge found within a few levels.
2 new towers to challenge foes.
The Ghostly Smacker, used for stalling enemies with its huge HP count, but it deals low damage to enemies in retaliation. Unlocked after Campaign level 60
The Aura Ball, used for one-shotting enemies every 15 seconds, AND it deals shockwave damage! Warning, it takes a LONG time to recharge. Unlocked after Campaign level 75
Aura Ball counts as an offensive tower, which means it can level up to level 5!
4 new enemies to challenge your defending strategies.
The Robo-Snake Hoarder. If you’ve played PvZ2, you would know about the Chicken Wrangler Zombie, it is just that. First encountered on Campaign level 53.
The Robo-Snake, the things released from the Robo-Snake Hoarder when defeated. They only have one HP, but move stupidly fast. First encountered on Campaign level 53.
The Advanced Mech, the final variant of the Basic Mech phases. It has 6x the health and deals 3x the damage, but attacks every 1.5 sec instead of 1 sec, and moves slower. First encountered on Campaign level 61.
The Boulder Mech, a giant boulder that ROLLS TOWARDS YOUR TOWERS. Less tanky than the Advanced Mech, but deals 10 damage every second. Fair, right? First encountered on Campaign level 75.
The new challenge gets an additional phase, making the difficulty spike up even HIGHER! This higher phase is only encountered ONCE, at level 69.
Also, another challenge has been added. All towers will be reset to their initial power, making levels with this paired with the other challenge even higher.
The last thing, a new daily login system has been added, where you can earn increasing rewards the more you log in!
This new challenge phase and the new challenge will be expanded upon in the future.
Until then, wait for future updates for more towers, enemies, levels, worlds, and extra functions!



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