23 hours ago

Damn, this Arby's so fun, they have a play place even. 10/10 experience.




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I got chased by Specimen 5 in SJSM & ngl - although it wasn't too hard for the most part, it was MASSIVELY horrifying in the maze-like abyss rooms. Some of 'em illusions were so dark, I couldn't see pathways!

Bab is frightening.

#GJAsks EZ, it's this masterpiece I'm currently playing through.

I don't think fidgeting around with GMod's post-process effects in THIS SPECIFIC WAY was a good idea. Lowering the darkness, being on a backrooms map & having Taker boi over there chasing me is a recipe for nightmares, ngl.

2nd SJSM post from me today, ik, but: Bab's CAT-DOS kinda funky with that one graphical error (unless it isn't, but I don't know myself, so I'll assume it's an oddity)

le Howard room :3 my beloved sjsm easter egg thing (I thinkuess)

This room is absolutely majestic

'boutta get chased by Specimen 7, the wall of all walls. Wish me luck, comrades & other lads

NGL, Spec. 11 & 12 are really getting me to $#!t myself. Pictured above is the Old Man from the 12th one - which was the mansion in the mansion, whose atmosphere & hiding mechanics got me good...

Welcome back to another episode of 'Cookie Clicker grandmas having the bestest of names'

(probably the last post for the next 12 hours I guess)