17 hours ago

the void




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Damn, this Arby's so fun, they have a play place even. 10/10 experience.

2nd SJSM post from me today, ik, but: Bab's CAT-DOS kinda funky with that one graphical error (unless it isn't, but I don't know myself, so I'll assume it's an oddity)

This room is absolutely majestic

I got chased by Specimen 5 in SJSM & ngl - although it wasn't too hard for the most part, it was MASSIVELY horrifying in the maze-like abyss rooms. Some of 'em illusions were so dark, I couldn't see pathways!

Bab is frightening.

'boutta get chased by Specimen 7, the wall of all walls. Wish me luck, comrades & other lads

NGL, Spec. 11 & 12 are really getting me to $#!t myself. Pictured above is the Old Man from the 12th one - which was the mansion in the mansion, whose atmosphere & hiding mechanics got me good...

#GJAsks EZ, it's this masterpiece I'm currently playing through.

Welcome back to another episode of 'Cookie Clicker grandmas having the bestest of names'

(probably the last post for the next 12 hours I guess)

le Howard room :3 my beloved sjsm easter egg thing (I thinkuess)

I don't think fidgeting around with GMod's post-process effects in THIS SPECIFIC WAY was a good idea. Lowering the darkness, being on a backrooms map & having Taker boi over there chasing me is a recipe for nightmares, ngl.