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Day 35 of gamedevving about Trauma Pets
The minigame i mentioned yesterday has been sorta kinda fully implemented. Wahoo! I think i'll start spacing out my devlogs and making them a bit more substantial as i'm running out of interesting things to say, idk
Day 28 of gamedevving about Trauma Pets
Did something i haven't done in quite a while and polished up some of the intro/tutorial section of the game, plus a bunch of other minor stuff that again i haven't been touching in a minute. Good session i'd say.
This is another one i made, did i post it before? i dont remember
Trauma Pets Weekly Devlog numbah one! click below to read all about it!
Day 30 of gamedevving about Trauma Pets
Today and yesterday were all about fixing up and retooling all the stuff i found out during my latest testing session. Nothing much out of the ordinary, but i updated the game's screenshots again while i was at it.
Day 31 of gamedevving about Trauma Pets
Did something that i haven't been take much care of since the developing of this game startred, which is taking better care of the lore and the story stuff. Plus other stuff too uninfluential to bring up.
every time i post something i wonder if i had already posted it before
Hey, nice people, i spent this last week putting together a neat video about remakes of old crusty videogames and it'd be dope if you were to give it a watch and tell me whatcha think!
Day 29 of gamedevving about Trauma Pets
Another jolly and fruitful day dedicated mostly to taking care of the nonsense. The nonsense might not be as important as minigame balance and bug fixes, but it's what gives games their souls, don't you agree?
Day 32 of gamedevving about Trauma Pets
Spending today adding an extra couple wrinkles to a feature that's been left a bit undercooked so far, won't say what it is for spoilerous reasons but it's gonna make hopefully make the game as a whole better.












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