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Day 28 of gamedevving about Trauma Pets
Did something i haven't done in quite a while and polished up some of the intro/tutorial section of the game, plus a bunch of other minor stuff that again i haven't been touching in a minute. Good session i'd say.
Day 29 of gamedevving about Trauma Pets
Another jolly and fruitful day dedicated mostly to taking care of the nonsense. The nonsense might not be as important as minigame balance and bug fixes, but it's what gives games their souls, don't you agree?
Day 26 of gamedevving about Trauma Pets but WHO THE FUCK CARES ABOUT THAT the sprite for Martha has been finalized and it looks fucking incredible! Big shoutouts to my cool opossum wife for turning my silly design into reality!
Forgot if i reposted this already.
Peaches!
(☆▽☆)
Day 21 of gamedevving about Trauma Pets
Made considerable progress implementing a new minigame that i've been meaning to finish up for at least a month. Far from done yet, but it's an encouraging start so far. Hopefully by tomorrow it'll be done for good.
Day 30 of gamedevving about Trauma Pets
Today and yesterday were all about fixing up and retooling all the stuff i found out during my latest testing session. Nothing much out of the ordinary, but i updated the game's screenshots again while i was at it.
Even more Uzi doodles! :3
Day 27 of gamedevving about Trauma Pets
Now that a lot of the core basic mechanics have been made functional, i've spent some time making sure that the minigames available are as fun as i initially envisioned. Lots of trial and error in this session.














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