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Day 14 of gamedevving about Trauma Pets
Did an impromptu playtesting session because i wasn't in the mood to do much else but i also didn't wanna waste today. Nothing too pressing was found thankfully. Have a pic of Ric Flair's eye i used for a texture.
Day 13 of gamedevving about Trauma Pets
Did a little bit of everything today, decent amount of aesthetic improvements, bug fixes and more importantly some of minigames have been reworked to be more fun. Here's a sprite for a scrapped shopkeeper character.
Day 6 of gamedevving about Trauma Pets
Instead of continuing work on the new minigame i started yesterday, i randomly decided it would be a good idea to introduce a rudimentary weather system to the game, plus some other stuff. Solid session, i'd say.
Enjoy my scribble of the day, if you'd like
Day 9 of gamedevving about Trauma Pets
Mostly a session focused about aesthetics and small bug fixes/balance tweaks, nothing major. The big news for today is that i updated the screenshots on the game's page! Barely noticeable to most, but hey. Marketing.
Day 16 of gamedevving about Trauma Pets
Not the most productive day i'll be honest. I'm preparing things for when i'll update the screenshots next monday, plus a lot other stuff that's not too hard individually but feels overwhelming all at once. Bleh.
I don't think i've ever posted this one here
Day 12 of gamedevving about Trauma Pets
Light session today, taking care of mainly graphical tweaks and bug fixes. Was meaning to be more productive, but a mean migraine struck at the worst of times and i've been sleeping it off till just now. Bleh.
Since i'm here i might as well start reposting my own drawings.
Day 7 of gamedevving about Trauma Pets
Woke up feeling like dog ass in all sorts of way, thought this wouldn't end up being a productive session, but i think i squeezed enough progress for the new minigame to feel like i didn't entirely waste today.












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