
I don't think i've ever posted this one here
Next up
Day 8 of gamedevving about Trauma Pets
The new minigame is technically functional, even if still a bit boring and a big janky. Wahoo. Also, i did a bunch of minor tweaks to the game's overall aesthetics. An overall light session, today.
Day 10 of gamedevving about Trauma Pets
Did extensive work on the Trauma Pets themselves, giving them more visual and gameplay variety, rebalancing some of the mechanics pertaining them, and fixing a few bugs. Quite a productive session, today.
Since i'm here i might as well start reposting my own drawings.
The Witchspire Art Competition has come to Game Jolt!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!
Learn more about the art competition: https://bit.ly/WitchspireArtCompetition
My ponysona, in case you asked.
Day 11 of gamedevving about Trauma Pets
I think i did everything there's to do about the Trauma Pet's genetics between yesterday and today, save for the inevitable bugs that will pop out. Future days will focus on other more boring stuff.
Day 12 of gamedevving about Trauma Pets
Light session today, taking care of mainly graphical tweaks and bug fixes. Was meaning to be more productive, but a mean migraine struck at the worst of times and i've been sleeping it off till just now. Bleh.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Day 13 of gamedevving about Trauma Pets
Did a little bit of everything today, decent amount of aesthetic improvements, bug fixes and more importantly some of minigames have been reworked to be more fun. Here's a sprite for a scrapped shopkeeper character.











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