Game
Trauma Pets

20 days ago

Day 13 of gamedevving about Trauma Pets

Did a little bit of everything today, decent amount of aesthetic improvements, bug fixes and more importantly some of minigames have been reworked to be more fun. Here's a sprite for a scrapped shopkeeper character.




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Day 31 of gamedevving about Trauma Pets

Did something that i haven't been take much care of since the developing of this game startred, which is taking better care of the lore and the story stuff. Plus other stuff too uninfluential to bring up.

More artfight stuff. idk why i made her hips so large i'm sorry

This is a different drawing than what i usually post, right?

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

This is a very difficult post for me to make.

Yesterday i said i wasn't in the mood to do any programming, but actually ended up doing quite a lot of it later that evening, making today actually day 25 of gamedevving about Trauma Pets. Please forgive me.

Peaches!

(⁠☆⁠▽⁠☆⁠)

Day 32 of gamedevving about Trauma Pets

Spending today adding an extra couple wrinkles to a feature that's been left a bit undercooked so far, won't say what it is for spoilerous reasons but it's gonna make hopefully make the game as a whole better.

Day 28 of gamedevving about Trauma Pets

Did something i haven't done in quite a while and polished up some of the intro/tutorial section of the game, plus a bunch of other minor stuff that again i haven't been touching in a minute. Good session i'd say.

Even more Uzi doodles! :3

Day 27 of gamedevving about Trauma Pets

Now that a lot of the core basic mechanics have been made functional, i've spent some time making sure that the minigames available are as fun as i initially envisioned. Lots of trial and error in this session.