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Day 17 of gamedevving about Trauma Pets
Like it's been the case for the weeks before, sunday tends to be when i'm at my most productive. Everything i set out to do, i did, and i found ways to improve on stuff i wasn't even thinking of prior. Good session.
Day 11 of gamedevving about Trauma Pets
I think i did everything there's to do about the Trauma Pet's genetics between yesterday and today, save for the inevitable bugs that will pop out. Future days will focus on other more boring stuff.
Oh wow this is a really old one, isn't it? kinda looks like i used to
Scribble scrabble, like and subscribe.
Day 18 of gamedevving about Trauma Pets
The screenshots have been updated once again! Lots of small graphical and gameplay tweaks have been made in the last week or so and i was gonna die if i didn't showcase them as soon as possible, see you tomorrow!
I like drawing cute girls who are cute, but not always
Day 15 of gamedevving about Trauma Pets
I fixed nearly everything i found in my playtesting session yesterday. I fixed a bug that was bothering me for ages, but also found out that another one was much more severe than i thought. Win some, lose some, ig.
Day 21 of gamedevving about Trauma Pets
Made considerable progress implementing a new minigame that i've been meaning to finish up for at least a month. Far from done yet, but it's an encouraging start so far. Hopefully by tomorrow it'll be done for good.
Day 19 of gamedevving about Trauma Pets
After yesterday's exhausting session i decided i would take it a lot easier this time around. Wasn't a complete waste of a day, but all i did was fix up a couple minor mechanics and re-build some others. It'll do.
Made this goober on Blender ages ago












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